2010/03/11

Zombies prototype #1

For the RTS prototype the main requirements are for a unit to be movable via the standard point-click-go-there method. That being the case means that we have plenty of room for expansion once we have the core mechanic set.
For the level layout we decided on something reminiscent of the classic Age of Empires/SimCity style layout overlooking the game pieces.



For the prototype level we decided on a section of golf course with walls and a few buildings such as a clubhouse and a nearby farmhouse, as well as a unit to move. For my part of the project I will be modelling the buildings and a very simple character unit.



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