2010/03/31

Zombies build 2 #1

Starting into the second round of Zombies and after some discussion, the team (Paul, Dan, and myself) has decided to angle the game in a new direction.

The game will be now an RTS/Tower Defense hybrid. The objective is to have a dual-play system which has a daytime and a nighttime component, during the day the player controls units to gather resources before returning to base in time for the waves of enemies attacking at night.

We have also brought James on board to help with the environments. With some luck by the end of this round we'll have something resembling a game to present to everyone.

My main role in this round is to create the unit models. First up is the Zombies themselves.





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