2010/03/24

Prototyping phase complete

Today marks the end of the first prototyping round.

Overall it was a rousing success, everyone's game is shaping up pretty well. There is lot of potential for all the ideas, and now that the first pressure test is out of the way it's time for the tune-ups to begin (or in some cases complete tear-downs).

Alright, on to the parts concerning me.

Blockets
. Four-player rocket/jetpack fun. The demo turned out great, although my character models didn't wind up being used. It was simple, playable, and above all functional. The biggest problem was that it wasn't really captivating from a spectator perspective and there was absolutely no HUD to assist in gameplay. In preparation for the next step, James is planning on rewiring the code to function better ergo I have been advised to focus on Zombies while he does this.

Zombies
. Post-apocalyptic RTS. The demo worked perfectly with our set goals of constructable buildings and movable units (many a wall charging kamikaze did appear). The main issue now is the need of a proper outline for how we see this game working, so over the next few days each of us is going to write up what we think this game should do and compare them on Monday.

That is essentially it, everyone survived the first blitz (or at least I think they did), so come end of year we shall have a fine batch of games to show to everyone.

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