After much thought I have decided to focus towards the pool concept from my last post. By removing the typing component I am hoping to make it simpler for the people who never seen these symbols before.
What I am planning is for a half dozen balls to appear on screen (a pair of each letter set [kana & alpha]), the player then clicks the ball they want to move. The objective is to bounce the ball around the table and into its partner. This is done until there are no letters remaining. A side challenge would be to do it in the fewest clicks possible.
At the moment I should have all the code-base I need to knock together a functional prototype, just need to type it in. Right now I can summon a pair of letters to random positions on the field easily, adding more shouldn't present a challenge. After that it's just clicking and firing that remain.
I have also fixed the issue of needing multiple materials to texture (still need the individual letters as textures though), now all I need to do is figure out how to change colour via code and it should be set.
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