2010/09/22

Kana Brainstorming


Now that the project has a little momentum beneath it, it's time to start considering ways of making it a bit more playable.

_initiate_

Path 1: Bomb drop
Players click a section of the screen, placing a bomb. They then type a letter for that bomb to use. When the invading symbols enter the bomb's radius it explodes, taking out any symbols of the letter it was programmed with.
This would make it a kind of puzzle/strategy game, getting the player to work on clearing the screen with as few clicks as possible.

Path 2: Lasso pool
Not long ago I made a game involving using gravitational attraction to put an orb in a hole. This would be along a similar line of capturing a letter and luring it into the correct goal. Each goal would correspond to a letter set (a,i,u,e,o). Possible to even make it fit along the scope of billiards by having the player line up to sink the letter.
This would probably end up as a puzzle game, with the typing aspect removed in favour of matching the hiragana symbol with it's English opposite and then navigating the best way to get it in the hole.

_end_

I'll probably come up with a few more ideas in the next couple of days or so, luckily the requirements for most of the ideas I've come up with can be done using more or less the same code base. Therefore, I'll be able to build one then work others into a kind of arcade pack.

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