Today I've had the chance to work on my personal project a bit more.
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The player can now type letters to make the symbols appear (a = あ, i = い, u = う, e = え, o = お). At the moment, though, the symbol appears by the dozen and firing out the wrong end of the cannon at high speed, but that should be easily fixable when I get a chance to sort it out a bit.
Next up is getting the enemy letters moving in (will need to sort out the firing error first though). Then I just need to work out the gameplay a bit, so people who haven't seen these letter before will still be able to play.
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I have also made it so only 1 mesh is required for the letters with the material switching for each. Before I had a separate mesh and material for each letter, meaning the full version would require upwards of 80 meshes and textures accordingly. Now I just need the textures and a single mesh (I'll have to look into some sort of group texture system if I want to lower it more).
Working so far:
- cannon rotates to follow mouse
- keyboard entry
- material switching
- correct symbol appears when letter is pressed
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