Showing posts with label kabablhu. Show all posts
Showing posts with label kabablhu. Show all posts

2010/09/22

Kebablhu menu sprites

For the past week or so I've been working on the menu sprites for Kebablhu. Simple little pixel assets to serve as menu buttons and cursors. Here are the finished products:

2010/09/05

Kabablhu asset concepts

Kabablhu is in need of some assets to populate the inventory. Therefore I've started work on some asset art.

First up, a lantern rough. Still needs to be coloured and tweaked.

Rough crowbar sketch.
I'll try for more later.

2010/08/25

Kebablhu #2

My basic knock up of the main menu for Call of Kebablhu. Very simple at the moment but I'm sure when the time comes we'll be able to make a more interesting display.

Aside from this I've also been working on tweaking the story a bit. Working out what items appear, and what happens when the player interacts with them.

2010/08/24

Kebablhu #1

I've finally managed to get a start in my section of Kebablhu. I am working on designing a HUD interface for the game. It needs to have an inventory, a use function, and anything else you might need in a simple Adventure game.

Thus presenting my rather shoddily-made (with msPaint!) menu concept.


In case you can't read it, the options are:

Stuff = inventory for items collected
Fiddle with = the 'use' function
Talk to = the 'talk to' function (very creative, I know)
Glare at = an option to glare at something
Pass out = the exit

I intend to go back an make with the pretty once I find out if this is the correct direction the game is taking. With some luck I won't have to use msPaint again for a very long time.

2010/08/18

Status update


Level 5 dead on arrival.

Moving on.

A new selection of games were chosen to be developed in its place.

The game I am working on now is titled Call of Kabablhu, a comedic little adventure game about one man's quest for a kebab.

An earlier build of the game was already written but recently lost. So we are starting from scratch to build the game anew.