Since I've finished my Games Design course, I have been doing a new course in 「Teaching English as a Second Language」. However, this does not mean I've given up entirely. Even though I haven't had time to do anything, I've been thinking. I now have several ideas on how to make KanaKana work better as a learning tool.
For the time being, bullet point:
- Racing game, Highway Hunter style. Letters appear randomly on the back of the car, and players have to match them to an oncoming gate with the corresponding kana.
- Bullet hell game. Play has to fly their ship with similar conditions to above. Avoiding incorrect letter/kana combos, while matching the correct ones. Starts off slow with plenty of time to match and dodge, then gets faster.
- Alternate Bullet hell game. A typing game. Player types in a letter to shoot down oncoming targets. E.g a = あ. Again, slow at first, then working up to insane.
- Game show game, Root Beer Tapper style. Player runs along the bottom of the screen, running between 5 buttons. At the top of the screen is a TV displaying a kana. Players must select the correct answer as fast as possible. A good game for learning and practicing the basics.
Hopefully I'll get some time to actually start working on some of these.
1 comment:
Hey Adam,
You should check out this link for a learning symbols game http://www.youtube.com/watch?v=UoVmwZE6oZA the guy playing is a bit shit, but it illustrates the point. I loved this game when I was a kid, back on our old IBM Aptiva.
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