2010/11/03

KanaKana in focus

The long day is over.

I have managed to rewire KanaKana several times over. Out of the things I was hoping to do, I have managed to:
  • Add the option to choose which character sets are in use
  • Add a colour changing function
  • Add a letter set function
  • Add a decent menu (still needs work though)
  • Make the labels handle a lot better than before
  • Include a Splashscreen (the one up /|\ there)
  • Redo the help section to be a lot more accessible
  • Fixed the graphics on the tiles
Not bad for a single night's lost sleep.

After having it examined today, I've received a good number of suggestions on where I can improve it better:
  • Change out the Go board for something else (the grid pattern is distracting, especially with the different sized tiles)
  • I should move the score counts to the bottom of the screen and move the collected tiles into a cushioned area over the side so that the connects can be observed easier.
  • Add a review mode so people can study how the letters connect in greater detail.
  • Have it as an unlockable web as the player passed each set.
  • fix the new game menu, so that it is more clear what each option does.
  • Have the discarded letters appear as bonus pieces (we, wi, wu, ye, yi)
  • Give people a chance to review the characters to be learned, by having them appear more often.
  • fix the textures so that there isn't pixelation on some and not on others (get rid of the bevels)
  • fix the random colour issue (too many of the same colour appearing in random mode)
  • have completed letters disappear from the HUD (some sort of wipe)
  • fix the speed so the longer you hold the faster it goes
  • lessen the accuracy if this is going to be more than just a learning app
  • decide on an actual theme and start working from there.
A lot done, and a lot yet to be done. But first to sleep.

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