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Now that the work is becoming more streamlined I've been tasked with creating a design document outlining what it is we are creating. Here I go.
Design document
A rundown of the original concept can be found here.
Zombie is a top-down strategy game with RTS and tower defence elements. The object of the game is to control a squadron of soldiers in order to complete a set of objectives ranging from protecting the base from endless hordes of the undead to securing a section of the map. Using the mouse to move units, the player can construct walls, light towers, and offensive torrents. Gameplay runs along a day-night system where construction and repairs can be done during the day and zombies spawn at night.
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