2010/05/31

Environment work #4

With a little under 3 weeks remaining on this project I've finally managed to begin work on the third scene. Doorway Cave. Need to mess around with the lighting a bit more, do up some proper textures, and then the rest can be done in Photoshop.

Reference picture:

Screenshot:

Preliminary Render:

I think each of the scenes is shaping up towards actually being presentable now, just wish I had more time to work on them before I have to start rushing. So much to do so little time.

Here are the latest renders of the other 2 scenes:


2010/05/26

Zombies build 3 #3

More texturing:

Tower 1:


Tower 2:

2010/05/19

Zombies build 3 #2


Now that the work is becoming more streamlined I've been tasked with creating a design document outlining what it is we are creating. Here I go.

Design document

A rundown of the original concept can be found here.

Zombie is a top-down strategy game with RTS and tower defence elements. The object of the game is to control a squadron of soldiers in order to complete a set of objectives ranging from protecting the base from endless hordes of the undead to securing a section of the map. Using the mouse to move units, the player can construct walls, light towers, and offensive torrents. Gameplay runs along a day-night system where construction and repairs can be done during the day and zombies spawn at night.

2010/05/17

Environment work #3

Giving the beach a bit of a rest while I try and get skeletons of the other two scenes up. Today I'm working on the Dutchhill Mansion. A simple hallway render from inside the sinister haunted house. I've put a temporary texture on the floor and door to give example of where I'm trying to head with this.

Reference picture:

Screenshot:

Preliminary Render:

2010/05/12

Personal project #2

Here is the screwdriver I managed to model last week before the power died. Haven't had a chance to texture it yet or adjust the polys but it looks pretty good at the moment.

Zombies build 3 #1

Onto build 3 then.

For starters I worked on lowering the poly-count of my Zombie as much as possible so we can spam the game with them. I got it down to 300 polys and decided not to mess with it too much more lest I have to start building the model again from the other side.
Accomplishing that, I am now working on texturing the other game models with James. Going for as simple as possible. The fire hydrant and the post box are actually the same texture.



Still a lot of buildings, etc. to be done though.

2010/05/05

Technical Difficulties

Today I was making good progress on each aspect of my work.

Did some work on my environment scenes, worked on lowering the poly-count on my Zombie, and even modelled up a screwdriver as part of my personal project.

Unfortunately, the power-grid for the entire area of Southbank went kablooie. Almost everyone lost what they were doing. I should be alright (as long as the files stayed clean) as I had just returned from lunch and everything was saved before I left. Won't know for sure until I get a chance to use a computer with Maya on it, but I pretty confident that everything's okay.

Important note: Always save your work. (just in case)