Today marks the end of Phase 3, and short of miraculous resurrection the end of Project Zombie. Next semester will begin with a vote on which games need to be continued followed by another round of pitching. I think overall Zombie has reached its peak.
My work on the project has included modeling characters, texturing buildings, designing menu screens, etc. (It's all listed on here). I'm interested in seeing how things turn out next semester.
2010/06/16
Personal project #3
2010/06/15
Environment work #9
It's finished.
This is the last of my Environments course (barring I fail obviously).
Despite what I was fearing, I didn't actually have to push it to the wire in order to get everything finished. I completed my scenes with 2hrs to spare. I'm sure there is still a lot that could have been done on them, but I'm happy with how they turned out.
In honour of actually having something nice to put there, I created a deviantART account to host the full scale images. Someone even favourited two of the pictures right after I was done uploading them.
Western Shore by ~Chaos624 on deviantART
Dutch Hill Mansion by ~Chaos624 on deviantART
Doorway Cave by ~Chaos624 on deviantART
This is the last of my Environments course (barring I fail obviously).
Despite what I was fearing, I didn't actually have to push it to the wire in order to get everything finished. I completed my scenes with 2hrs to spare. I'm sure there is still a lot that could have been done on them, but I'm happy with how they turned out.
In honour of actually having something nice to put there, I created a deviantART account to host the full scale images. Someone even favourited two of the pictures right after I was done uploading them.
Western Shore by ~Chaos624 on deviantART
Dutch Hill Mansion by ~Chaos624 on deviantART
Doorway Cave by ~Chaos624 on deviantART
2010/06/14
Environment work #8
One day left.
I spent roughly 7hr straight sitting in front of the computer working on the Cave scene. I think it's shaping up quite nicely. Having a bit of an issue with the Uni computers having a different version of Photoshop than me, the file layers keep changing. Going to have to do final touch-ups there before submission. The final scenes will be A4 size so many of the details get cut in the lower quality ones I've uploaded so far, after they're finished I'll up the full scale shots.
Rendered layers:
'Shopped image:
'Shopped Beach scene, only have the touch-up to go on this:
What I've managed to get done on Dutch Hill, this one still needs a lot of work:
And finally an image that turned out well beyond what I envision. It actually has the power to fascinate if you stare at it too long. All hail the Crimson King!
I spent roughly 7hr straight sitting in front of the computer working on the Cave scene. I think it's shaping up quite nicely. Having a bit of an issue with the Uni computers having a different version of Photoshop than me, the file layers keep changing. Going to have to do final touch-ups there before submission. The final scenes will be A4 size so many of the details get cut in the lower quality ones I've uploaded so far, after they're finished I'll up the full scale shots.
Rendered layers:
'Shopped image:
'Shopped Beach scene, only have the touch-up to go on this:
What I've managed to get done on Dutch Hill, this one still needs a lot of work:
And finally an image that turned out well beyond what I envision. It actually has the power to fascinate if you stare at it too long. All hail the Crimson King!
2010/06/10
Enivronment work #7
2010/06/09
Environment work #6
I've decide to put the Beach in Photoshop for the rest (only have 2 working days left to do modeling), so today I put my work into getting Dutch Hill up to code (even stayed late to work on it).
Hopefully, I'll be able to sit down and do the Photo-shopping over the next few days and spent Monday & Tuesday focusing on the Cave.
Hopefully, I'll be able to sit down and do the Photo-shopping over the next few days and spent Monday & Tuesday focusing on the Cave.
Zombie 3 #6
2010/06/07
Environment work #5
2010/06/02
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