2010/03/08

Game idea #2: Pacman physics


Pacman, the little yellow eating machine that roams a maze where physics bends in on itself. Whenever he runs up a straight alley he can see himself retreating into the distance. Similar to an effect used in the game Portal.


This object of this game is to amplify those physics by removing the top down maze and driving the player through a mindbending maze with ghost swarming around corners affecting aspects of the maze. Powerpellets in this game would serve the function of letting pacman pass through walls in pursuit of the ghosts.


Game idea #1: Worldbreaker


The end has come and gone. The virus has spread. The Aliens have invaded. The zombies have eaten. And yet, mankind survived. The time has come to face this harsh new world, and take back what's ours.

Worldbreaker is real time strategy game of a type similar to Age of empires with scenarios based around various world ending catasthropes.


As leader of a survivor settlement the player must find ways to ensure survival whilst fighting dangers from within as well as outside. These dangers can range from collecting resourse to keep the people from starvation to quelling uprisings to fending off zombie hordes.


The most unique feature of this game is the need for creative solutions to problems such as expanding your settlement across a golf course in order to develop a farm within your defences or raiding a Twinkie factory for quick sustenance.

* Update: Opted for prototyping (10/03/10)

2010/03/07

Game ideas

I have several game ideas which I am toying with at the moment. I will post them here once I've organised them a bit.