2010/06/14

Environment work #8

One day left.

I spent roughly 7hr straight sitting in front of the computer working on the Cave scene. I think it's shaping up quite nicely. Having a bit of an issue with the Uni computers having a different version of Photoshop than me, the file layers keep changing. Going to have to do final touch-ups there before submission. The final scenes will be A4 size so many of the details get cut in the lower quality ones I've uploaded so far, after they're finished I'll up the full scale shots.

Rendered layers:
'Shopped image:

'Shopped Beach scene, only have the touch-up to go on this:

What I've managed to get done on Dutch Hill, this one still needs a lot of work:

And finally an image that turned out well beyond what I envision. It actually has the power to fascinate if you stare at it too long. All hail the Crimson King!

2010/06/10

Enivronment work #7

Rendered all required layers for my two fully modelled scenes. Time to start Photoshopping.

Dutch Hill:


Western Shore:


PS started...
I actually like how this is turning out. Still need to add a few details to background, but it's shaping up. Can't wait till it's finished.

2010/06/09

Environment work #6

I've decide to put the Beach in Photoshop for the rest (only have 2 working days left to do modeling), so today I put my work into getting Dutch Hill up to code (even stayed late to work on it).

Hopefully, I'll be able to sit down and do the Photo-shopping over the next few days and spent Monday & Tuesday focusing on the Cave.


Zombie 3 #6

Spent a good part of today doing up menu screens for the game. I think they turned out pretty well.

Main menu:

Game over:

Zombie 3 #5

Finished modeling and texturing the HQ.



2010/06/07

Environment work #5

Getting into the final weeks now.

Did some serious work on the beach scene.

Approaching the final result from the looks of it.

2010/06/02

Zombies build 3 #4

Times running out. More texturing.

A touch-up on Tower 2:


Tower 3:



Started modelling the HQ: