2010/08/24

Kebablhu #1

I've finally managed to get a start in my section of Kebablhu. I am working on designing a HUD interface for the game. It needs to have an inventory, a use function, and anything else you might need in a simple Adventure game.

Thus presenting my rather shoddily-made (with msPaint!) menu concept.


In case you can't read it, the options are:

Stuff = inventory for items collected
Fiddle with = the 'use' function
Talk to = the 'talk to' function (very creative, I know)
Glare at = an option to glare at something
Pass out = the exit

I intend to go back an make with the pretty once I find out if this is the correct direction the game is taking. With some luck I won't have to use msPaint again for a very long time.

No comments: