Kanji card flip:
A simple card flip game using kanji and images representing their meaning. Played by clicking a card and then finding the matching meaning.
Kana scroller:
Played like DDR with symbols scrolling down the screen. The player then types in the appropriate 2 letter combo for each symbol. Gets faster the longer it's played.
2010/08/28
Game ideas: Sparrow
A flight/racing game where players take control of a sparrow.
Having flown in and gotten confused the little birdie must find a way out of the parking garage and back to the surface. Being careful not to collide with anything (especially windows), players must navigate their way through a maze of concrete and metal from a bird's perspective.
Done as either a FPS or with the camera positioned just behind the bird. Sparrow racing multiplayer event.
2010/08/25
Kebablhu #2
My basic knock up of the main menu for Call of Kebablhu. Very simple at the moment but I'm sure when the time comes we'll be able to make a more interesting display.
Aside from this I've also been working on tweaking the story a bit. Working out what items appear, and what happens when the player interacts with them.
Aside from this I've also been working on tweaking the story a bit. Working out what items appear, and what happens when the player interacts with them.
2010/08/24
Kebablhu #1
I've finally managed to get a start in my section of Kebablhu. I am working on designing a HUD interface for the game. It needs to have an inventory, a use function, and anything else you might need in a simple Adventure game.
Thus presenting my rather shoddily-made (with msPaint!) menu concept.
In case you can't read it, the options are:
Thus presenting my rather shoddily-made (with msPaint!) menu concept.
In case you can't read it, the options are:
Stuff = inventory for items collected
Fiddle with = the 'use' function
Talk to = the 'talk to' function (very creative, I know)
Glare at = an option to glare at something
Pass out = the exit
Fiddle with = the 'use' function
Talk to = the 'talk to' function (very creative, I know)
Glare at = an option to glare at something
Pass out = the exit
I intend to go back an make with the pretty once I find out if this is the correct direction the game is taking. With some luck I won't have to use msPaint again for a very long time.
2010/08/18
Status update
Level 5 dead on arrival.
Moving on.
A new selection of games were chosen to be developed in its place.
The game I am working on now is titled Call of Kabablhu, a comedic little adventure game about one man's quest for a kebab.
An earlier build of the game was already written but recently lost. So we are starting from scratch to build the game anew.
2010/08/03
Game idea #9 Train dash
Game idea #8 Grey cube
Game idea #7 Catapult
Status update
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